[ That trial was far more chaotic than even he expected. After he's had time to sort out his thoughts, he heads to Akira's room alone in the hopes he's in. If not, he'll check around the resort and, failing that, come back on Sunday.
[fortunately, Gerome gets to find Akira in his room late Saturday evening! and when he answers the door, he seems. . . well. genuinely surprised to see Gerome standing outside]
[well, now he isn't even bothering to hide his amused smile. he steps aside to allow Gerome into his room, flapping a hand at a chair so he can sit down]
[ you people smile way too easily. it's unnerving, you should stop? also, he walks in with all the seriousness of a man in a short cape with a mask. seat, taken! ]
You've read the rules they gave us, right? That's the basic premise of the game. But what the rules don't say is that sometimes, villagers have special "roles" to assist them in sniffing out the mafia. It'd be a completely uneven game otherwise.
They usually don't have the chance to, on the first night.
[first. . . week. whatever]
They need time to observe how people react, and take their actions based upon gut feelings and intuition. Now that we've been here a week? Maybe they'll be able to do something.
In battle, there's no way to survive without adapting to an enemy's tactics. Outside of it, I don't know. Most would call me stubborn. Even unyielding. Neither of those seem like the traits of someone who is "adaptable."
That depends. There are times when being stubborn and unyielding is a good thing.'
You could think of this game as one long and extended battle, where the weapons are things like trust and betrayal. That might help you adapt more to using your intuition to pinpoint the mafia.
There are worse strategies. However, I'm not certain I'm capable of using trust or betrayal as weapons. Giving trust and getting it in return are beyond me. [ Shaking his head. ] Nevertheless, you have my thanks for the advice.
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Knock knock! ]
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Hm?
Can I help you with something?
[a beat]
Oh, right, you're here for mask tips, aren't you?
[AKIRA NO HE ISN'T]
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What will you pay me for the information?
[he isn't being serious]
[but he is going to be a bit belligerent]
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You know as well as I do there's nothing I can give you that the staff cannot.
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How about a "please?"
[Akira stop bullying the poor surly masked caper]
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[ did you think he wouldn't do it ]
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Payment accepted. Take a seat, and let's talk.
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You've read the rules they gave us, right? That's the basic premise of the game. But what the rules don't say is that sometimes, villagers have special "roles" to assist them in sniffing out the mafia. It'd be a completely uneven game otherwise.
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I have. [ now, for the record. he didn't before. ] As it is, these roles have done nothing to aid us. At least nothing I've noticed.
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They usually don't have the chance to, on the first night.
[first. . . week. whatever]
They need time to observe how people react, and take their actions based upon gut feelings and intuition. Now that we've been here a week? Maybe they'll be able to do something.
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[ ... ] Behavior, then. My senses and intuition have been honed but I confess, it was not for this.
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[even if Akira is clearly not happy about it, since it meant someone who wasn't possessed got executed]
. . . do you consider yourself adaptable?
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You could think of this game as one long and extended battle, where the weapons are things like trust and betrayal. That might help you adapt more to using your intuition to pinpoint the mafia.
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You're welcome. It's really the only advice I've got this early in the game.
[. . .]
Ah. . . but there's one more thing you should keep in mind.
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And that is?
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[Akira!!]
Not with the game, but with the people around you. Relaxing and letting loose can go a long way for making friends and gaining trust from people.
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[ Getting up. ] I have nothing more to ask so I'll take my leave. ... Take care. [ Going for the door and pretty much leaving. ]